Game Design

BACHELOR OF FINE ARTS

Program Spotlight

Student Journey/Core Courseflow

Semester Breakdowns

Electives

Program Spotlight

The Bachelor of Fine Arts in Game Design is designed to provide students with the skills to communicate ideas and emotions through interactive media. The focus of the BFA degree is exploring games as an aesthetic and expressive form through critical analysis and creative, reflective practice. Anticipating emerging trends in the video and analog game industries—including broader platforms, audiences, and distribution channels—students will be oriented toward developing games and playful media in an independent creative context. Curriculum is geared to cultivate students’ unique creative voices through courses that apply theoretical analysis to game-development practices across a range of media. Students are exposed to a wide variety of genres and contexts, as well as alternative ways of thinking about games content, platforms, and asset production.

STUDENT JOURNEY

Core Course Flow

 

^
Game 1110

Games and Society

Learn about the history of games in the context of their players and creators.

^
Game 2500

Foundations of Game Design

Learn the basics of game design by focusing on the user’s experience.

^
Game 2950

Game Studio

Put your game design and development skills to the test by working on a large scale game with 50+ students.

^
Game 3300

Game Interface Design

Learn how to design interfaces for players, from the screen to controllers, to audio cues.

^
Game 3400

Level Design and Game Architecture

Learn to design 3D levels focusing on real world architectural principals and discovering fundamental game design patterns in the process.

^
Game 3700

Rapid Idea Prototyping for Games

Learn to design 3D levels focusing on real world architectural principals and discovering fundamental game design patterns in the process.

^
Game 3800

Game Concept Development

Work with a small team to master the process of iterating on a game design.

^
Game 3800

Game Design Capstone

Tie all of your progress as a designer together working on a larger scale project of your own design. Produce a large portfolio piece!

SEMESTER BREAKDOWN

Legend:

Required for certain electives

Requires prerequesite

YEAR ONE

Fall Semester

Art and Design at Northeastern | (ARTF 1000)

Color and Composition | (ARTF 1122)

Movement and Time | (ARTF 2220)

Movement and Time Tools | (ARTF 2221)

First-Year Writing | (ENGW 1111)

Games and Society | (GAME 1110) 

Spring Semester

Animation Basics (ARTD 2370)

Animation Tools (ARTD 23701)

Foundations of Game Design | (GAME 2500)

Introduction to Game Research Methods (GAME 2650)

Summer Semester

Art + Design Elective

Art + Design Elective

Art History Elective

Elective

YEAR TWO

Fall Semester

Programming Basics | (ARTG 2260)

Professional Development for Co-op (EEAM 2000)

Game Studio | (GAME 2950.)

Game Interface Design | (GAME 3300)

Game Aesthetics and Critical Play Elective

Spring Semester

Co-op

Summer Semester

Co-op

Elective

Elective

ELECTIVES

Legend:

Requires prerequesite

Game Design and Development Elective

Complete two of the following as long as prerequisites have been met.

Experimental Game Design |

(GAME 1850)

Research in Game Design |

(GAME 2991)

Generative Game Design |
(GAME 4460)

Topics in Game Design |

(GAME 4000)

Game Production | (GAME 4600)

Game Aesthetics and Critical Play Elective

Complete two of the following as long as prerequisites have been met.

Narrative for Games |
(GAME 2355)

Games Criticism and Theory | (GAME 2750)

Games and Social Justice | (GAME 2755)

Designing Imaginary Worlds | (GAME 4155)

Art + Design
Elective

Complete three of the following as long as prerequisites have been met.

Topics in Media Arts 
(ARTD3000)

Character Design for Animation 
(ARTD 3472)

Observational Drawing 

(ARTF 1120)

Physical Computing
(ARTG 3250)

Animation for Games

(ARTD 3473)

Experience and Interaction
(ARTF 2223)

Experience and Interaction Tools 
(ARTF 2224)

Art History
Elective

Complete three of the following as long as prerequisites have been met.