Bob De Schutter

Associate Professor of Applied Game Design GAME/GSND

Teaching and Service

Infusing Indie Games with Game Science

Dr. De Schutter brings a mix of independent (indie) game development and academic research as the Chair for the graduate GSND program. He prides himself in producing high-quality content for classes that is useable over time to grow the depth and consistency of our course offerings, and helping his students break into the game industry and beyond.

Research and Scholarship


“Gaminiscing” is a novel opportunity to create documentary games through authentic oral histories. Through this project, Dr. De Schutter explores how reminiscing could be a larger part of a game development process. An example of this process is the pilot game Brukel, a 90-minute indie game in which players relive a grandmother’s memories as told in her own voice. The game achieved some critical success and multiple awards, mostly due to the unique intimate connection players developed with the authentic lived-through voice of the main character.

Research and Scholorship

Lifelong Play

50+ year-olds have become a core demographic within the audience of games. Through this project, Dr. De Schutter explores the interests and needs of older players towards maximizing the meaningful contributions that games can provide to later life.

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