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Mike Shah, Associate Teaching Professor, Area Chair Teaching Innovation
Exploring the psychological and behavioral effects of interactive media technologies for health promotion.
games for health – narratives – child obesity – health technology – behavioral science
Dynamic Vertex Hierarchies for Parallel View-Dependent Progressive Meshes
Research by six members of the Northeastern community was recently published in a special issue of the Journal of Sport and Health Science (Impact Factor: 5.2) highlighting the application of E-health programs in physical activity and health promotion. The study entitled “Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students: VR elicits MVPA and improves cognition,” was published in May 2021.
Narrative Immersion for Effective Health Behavior Intervention
One of the oldest and still most pervasive forms of communication, narratives may be especially powerful because of their unique capacity of “transportation,” or immersion. This line of inquiry explores: How can stories be used to promote behavior change through active video games and virtual reality? What are the behavioral consequences? What are the psychophysiological mechanisms?
Publications – Keywords – Narrative / Persuasion / RCT …