Faculty

The games faculty at Northeastern are profoundly cross-disciplinary and are drawn from across the colleges of the university. Their rich experience comes equally from their academic backgrounds and their many years of practical development and use of games and interactive media.

Casper Harteveld

Casper Harteveld

Professor

Using games to study and improve decision making, and through these efforts both to advance our knowledge and to engage a broad cross-section of people globally about societal issues.

serious games — decision making — game user research — learning — systems thinking

 Personal Website

 

Bob De Schutter

Bob De Schutter

Professor

Game designer, researcher, educator, and advocate for meaningful play in later life.
Jointly appointed between CAMD and the Khoury College of Computer Science.

indie/art games – serious games – player motivation – aging

Personal WebsiteStudio Website

 

Celia Pearce

Celia Pearce

Professor

Celia Pearce is an award-winning game designer, author, researcher, teacher, curator, and artist, specializing in multiplayer gaming and virtual worlds, independent art, and alternative game genres.

ar games – artgames – immersive theatre – gender and diversity in games

Personal Website

 

Leanne Chukoskie

Leanne Chukoskie

Associate Professor

Develops sensor-enabled experiences for assessment, intervention, and education, focusing on individuals with developmental differences. Work includes gaze-driven games for autism and cognitive decline, along with AR, VR, and game-based tools that help neurodiverse learners build workplace skills through research-supported programs.

AR – VR – neurodiversity – Biometrics – gaze interaction

Aaron Seitz

Aaron Seitz

Professor

Developing experiences to understand and train cognition to benefit people with diverse needs across the lifespan. Integrates Psychology, Neuroscience, Art & Design, Music, and Rehabilitation Sciences.

sharable infrastructures – xr – eye tracking – eeg – fmri

Personal Website 

 

Christopher Barney

Christopher Barney

Associate Teaching Professor

Developing tools and resources to support diversity in games and deeper more thoughtful game design.

design patterns – game design pedagogy – diversity

 

Personal Website Pattern Library
Jennifer Gradecki

Jennifer Gradecki

Assistant Professor

Using methods from institutional critique, tactical media, and information activism to facilitate a practice-based understanding of socio-technical systems that typically evade public scrutiny.

financial instruments — technologies of mass surveillance

Personal Website
Nik Bear Brown

Nik Bear Brown

Associate Teaching Professor

With a PhD in computer science from UCLA, he has extensive experience teaching courses in computer science, statistics, applied mathematics, programming. He teaches deep learning, reinforcement learning, game AI, real-time 3D, and machine learning at Northeastern University.

Personal Website

 

Derek Curry

Derek Curry

Associate Professor

He creates research-driven artworks and games that help people understand complex systems such as automated decision-making, algorithmic trading, and OSINT practices. His work brings together art, research, and digital tools.

Personal Website

 

Seth Cooper

Seth Cooper

Associate Professor

People and computers working together in video games to solve real-world problems; data-driven game design

human computation games – citizen science – crowdsourcing

Personal Website
Giovanni Troiano

Giovanni Troiano

Research Associate Professor

Human-computer interaction (HCI) researcher investigating and evaluating new conceptual and empirical HCI paradigms.

critical design – ethics – gamification – computer science education

 

Amy S. Lu

Amy S. Lu

Associate Professor

Exploring the psychological and behavioral effects of interactive media technologies for health promotion.

games for health – narratives – child obesity – health technology – behavioral science

 

Personal WebsiteLab Website
Calgar Yidirim

Calgar Yidirim

Assistant Teaching Professor

HCI and immersive VR environments, applying human factors principles to the design, development, and evaluation of interfaces to support interactions with technology and virtual environments.

hci – immersive interfaces – vr

 

Chris Martens

Chris Martens

Associate Professor

Dr. Chris Martens is a computer scientist and computational media scholar in the field of digital games and narrative with a joint appointment in College of Arts, Media and Design and Khoury College of Computer Sciences

AI – Storytelling – XR

 

Eileen McGivney

Eileen McGivney

Assistant Professor

Studies learning and behavior in VR environments, including how the design of immersive experiences affects people’s emotions, motivation to learn, and sense of agency with mixed research methods in the classroom and the lab.

vr– learning – serious games

 

Caro Murphy

Caro Murphy

Visiting Associate Teaching Professor

Immersive experience design  for large-scale themed, live, and mixed-media environments; business of games; transformational experience design; embodied play

immersive – larp – playable theatre– business – transformation – education

Personal Website
Bolor Amgalan

Bolor Amgalan

Assistant Teaching Professor

Interaction design in education, leveraging VR and blockchain technology to design culturally sensitive interventions impacting work and human-machine collaboration.

creativity tools – material research – virtual embodiment – wearable computing

Personal Website
Mark Sivak

Mark Sivak

Teaching Professor

He teaches design and technology across CAMD and Engineering, drawing on his background as a triple Husky in mechanical and interdisciplinary engineering. His work focuses on experience and product design for AR and VR, 3D printing, health, and education. He also oversees Northeastern’s 3D Printing Studio.

 

 

Brandon Sichling

Brandon Sichling

Assistant Teaching Professor

Game designer and filmmaker whose work focuses on social justice and gender politics.

gender performance –collective action – the futility of militarism

Personal Website
Wallace Lages

Wallace Lages

Assistant Professor

Dr. Lages is an Assistant Professor with a joint appointment in the Department of Art + Design and the Khoury College of Computer Sciences. 

hci – health – vr

Personal Website

 

Alexandra To

Alexandra To

Assistant Professor

Jointly appointed to Art+Design in CAMD and the Khoury College of Computer Science.  HCI researcher, game designer, and racial justice activist doing empowerment. centered qualitative/design research.

hci – transformational games – critical race theory – racial justice – cscw

Personal Website 

Xiaoying Meng

Xiaoying Meng

Adjunct Teaching Professor

Xiaoying Meng is a game designer, artist and educator whose work spans indie games, serious games, XR and tabletop design. Passionate about blending genres and pushing the boundaries of play, she creates inclusive learning spaces to empower students and connecting them with industry.
 
Indie games – Serious games – XR

Personal Website 

Jason Donati

Jason Donati

Teaching Professor

Award-winning animator and cinematographer whose animated films have been shown internationally. Work spans animation, cinematography, and visual storytelling. Active in professional animation and graphics communities, with a background in both teaching and creative practice.

Digital Cinematography – Visual Storytelling – Animation

Personal Website 

 

Michael Swartz

Michael Swartz

Associate Teaching Professor

He is a digital media artist working in game art, 3D animation, character rigging, and digital fabrication. His projects range from rebuilding historical artifacts in VR to visualizing real-world issues such as water crises and cultural history. His work spans films, games, virtual reality, and interactive installations.

Digital Media – Game Art – 3D Modeling – 3D Animation

Erica Kleinman

Erica Kleinman

Research Assistant Professor

Co-director of Northeastern’s Ghost Lab, with a PhD in Computational Media from UCSC, She studies UX of AI, data visualization, learning, and games, focusing on how computational systems support user learning and performance in complex environments.
 
Games – ESports – Learning – Self-Regulated Learning – Reflection – UX of AI

Personal Website 

Fox Zarow

Fox Zarow

Assistant Teaching Professor

Designing analog games centering queer experience, magic, & otherness; LGBTQ+ community making in cyber spaces; feminist theories & histories in games media + culture; experience design; design for dignity in labor; compassionate education.

roleplaying – collaborative storytelling – feminist media criticism – labor rights

 

Nathalie Mathe

Nathalie Mathe

Professor of the Practice

Nathalie Mathe is an award-winning Virtual Reality creator. She is the founder of NativeVR. Her work has been presented at  conferences and festivals around the world.

xr – virtual embodiment – embodied cognition – neurodiversity

 

Personal WebsiteLab Website
Cliff Lee

Cliff Lee

Professor

Researches culturally sustaining learning ecologies of BIPOC youth and communities creating publicly-disseminated interactive stories, at the intersections of ethnic studies,  data science, AI, ecological justice, and arts expression.

interactive media – critical pedagogy – transformational games – computational thinking

Chris Wren

Chris Wren

Adjunct Teaching Professor

Chris Wren comes from a background in AAA game development, working as an artist and producer  companies like EA/Maxis, Namco and Microprose for over 13 years.

game design – game production – xr development – ux design

Personal Website 

Van Phan

Van Phan

Adjunct Teaching Professor

Van Phan is an award-winning creator with a multidisciplinary background. He designs learner-centered experiences that bridge industry practice with cognitive science to spark powerful “Aha!” moments—cultivating curiosity, agency, and creativity that empower the next generation of creators beyond the classroom.

VR – neurodiversity – transformative learning – storytelling 

Personal Website