Northeastern University

Classroom Student Project Showcase 

See what our students can achieve in a semester or less!

At Northeastern, many of our courses emphasize collaboration and foster game development skills. Check out the amazing work accomplished in these fast-paced, hands-on classes!

Collaboration

Classroom projects often require students to work in teams, promoting the development of skillful communication strategies and project management.

Competence

Our students gain valuable experience that supports their professional aspirations, whether they are interested in pursuing research, education, or industry.

Community

Through Northeastern’s experiential coursework, students establish lifelong professional connections with peers, faculty, and alumni.

Game Design Courses

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Foundations of Game Design (GAME 2500)

Foundations of Game Design unfolds the process of designing games between phases of analysis, synthesis, and evaluation. It offers students a broad methodology consisting of brainstorming methods, prototyping techniques, process management practices, and evaluation procedures to solve a wide array of design problems in an iterative manner.

Bot Busters

Developed by: Jacob Ohlson, Will Wennik

Bot Buster is a card game about fooling your friends by pretending to be AI. We know AI can’t replicate human writing, but can humans replicate AI writing?

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Level Design and Game Architecture (GAME 3400)

Level Design and Game Architecture teaches students to analyze game levels by developing a pattern language and translate paper designs into game engine environments. In these final projects, students collaborate to design and build a game environment within five weeks, applying skills learned throughout the semester.

Left Behind

Developed by: Devin Kansakar, Harrison Jung, Yingchen Lin, Ruize Zhou

Left Behind is a game about a child who hid inside an arcade to remain inside a mall after hours. However, as they try to leave, a strange phenomenon traps them in a distorted, panic-fueled, alternate reality.

Apartment 3A

Developed by: Theresa Diep, Jonathan Doliver, William Kibel, Ruoxi Sun

A short, narrative exploration game about a woman living in a dilapidated apartment. Inspired by the style of early 2000s horror games

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Game Concept Development (GAME 3800)

Game Concept Development offers students the opportunity to create a game from scratch. Students conceptualize, design, develop, and iterate on their game throughout the semester, culminating in the projects below.

Stolen Identity

Developed by: Giacomo Mantovanelli, Stephen Williams

Stolen Identity is an intriguing narrative-driven puzzle adventure where you explore a mysterious hospital and uncover the story of your forgotten self.

On the Rocks

Developed by: Sydell Asamoah, Alyssa Chen, Yu-Chen Chen, Alyssa Franczak

On The Rocks is a narrative therapy game where players take on the role of a therapist counseling a troubled interspecies couple: a pragmatic rat and a free-spirited pigeon.

Oblitteration

Developed by: Marvin, Daniel, Reilly

Oblitteration offers a unique blend of business management and idle clicker mechanics, striking a fine balance between picking up litter and managing your community through a non-profit business.

Robotanist

Developed by: Christian Fitzpatrick, Raymond Tsai, Nathan Gooneratne, Jack Heidrick, Lukas Tegge

Play as a robot gardener who discovered the first flowers with color that their world has ever seen. Change the world one flower and robot at a time.

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Intro to Game Programming (CS 3540)

Level Design and Game Architecture teaches students to analyze game levels by developing a pattern language and translate paper designs into game engine environments. In these final projects, students collaborate to design and build a game environment within five weeks, applying skills learned throughout the semester.

The Lost Raccoon

Developed by: Tim But, Teun Boekholt, Turkan Badalzade, Zonne Smit

Find your cotton candy as a raccoon in this isometric adventure game.

Sneaky Swine

Developed by: Ryder Schmlezle, Caden Elghazal, Morgan Wills, Jed Amrine

Crops have been going missing around the farm, and the farmers have decided to investigate. Don’t let them catch you!

Childhood Dream

Developed by: Briana Daniels, Matthew Gurlitz, Beatriz Luna, Thomas Mcinich

Experience one last dream before moving out for college. Explore this 2D world of new beginnings, bittersweet endings, and serendipitous discoveries.

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Games Capstone (GAME 4700)

This course offers students an opportunity to develop a fully functional game using the iterative design skills they develop in GAME 3700 and GAME 3800. Students take on individual roles in a large-group project, with the goal of creating a complete game from pre-production through implementation and testing. Integrated into the capstone are opportunities for students to practice their professional development skills.

Heretic Red

Developed by: Jane Frauenfelder

In an isolated, snowy village, a detective monk must solve a series of bizarre murders. Collect evidence, unravel the truth, and expose killers. In this tight-knit community, every resident is a friend and a suspect. As the body count rises, you must use everything you have to stop the bloodshed.

Thimblechase

Developed by: Maxine Vollertsen

Thimblechase is an episodic adventure TTRPG inspired by the book “The Borrowers”. Play as a teeny tiny adventurer in the wide world of Gladecourt, The cul-de-sac on the outskirts of a quiet town. Use teamwork, determination, and every little thing at your disposal to bring home what your community needs.

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Game Design and Analysis (GSND 5110)

Game Design and Analysis is one of the core classes of the Game Science and Design graduate program. It teaches the core elements of game design and provides the foundation for analyzing games. The following games were created by students within five weeks as the final project of the course.

Smil-E-Mart

Developed by: Akshar Vandara, Alex Ma, Sebastian Salas, Serena Yang

Step into the shoes of a robotic cashier in a post-apocalyptic future. Unravel the mysteries behind your customers’ lives through their peculiar purchasing habits and cryptic behaviors.

Classroom 404

Developed by: Nianyi Wang, Sadaf Nezameddini

A nightmarish game in which you are trying to find your classroom—but every time you get there, the room’s location changes, and the clock rewinds. You’re stuck in a time loop!

Little Witch

Developed by: Feiyang Yu, Zekai Lu, Zixun Yan

Play as a witch trying to escape a dark labyrinth in this Realtime, deck-building, rogue-like inspired by “Slay the Spire.”

Path of Precision

Developed by: Cheng He, Lincoln Freedman, Yihan Dong, Yathish Narendrababu

A 3D puzzle game where players use physics-based devices to guide a ball to its destination. With its focus on spatial reasoning, problem-solving, and resource management, Path of Precision provides a fun and rewarding experience for players who enjoy creative and strategic gameplay.

Summit

Developed by: Yiang Fan, Peiyuan Huang, Alexander Langrock, Santiago Poncio

Summit is a 2D platformer game where the player and their pet bird ascend a mountain together. Players navigate through obstacles like pitfalls, spikes, and falling boulders to reach the summit of the mountain and enjoy the view from the top!

After the Rain

Developed by: Nicole Cerundolo, Wei Xiang, Namrata Mahesh Shajwani, Yanjun Liu

After the Rain is a sidescroller 2D point-and-click narrative game about searching for moments of gratitude, even on a difficult day. It views the concept of gratitude journaling through an illustrative, gamified lens, and invites players to join an emotional 5-minute journey.

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Applied Game Design (GSND 6225)

Applied Game Design is a graduate elective that focuses on teaching student the fundamentals of transformative games and designing games to meet non-entertainment outcomes. These semester-long projects require students to identify their target audience and conduct research and iterative game design to meet their audience’s needs.

My Home Path

Developed by: Chengxi Li, Feifei Shen, Zhouyong Jin

An interactive narrative-driven, learning game that seeks to bridge generations by immersing second-generation Chinese immigrant children in the experiences of their parents’ immigrant journeys using object interactions.

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Biometrics for Design (6340)

Biometrics for Design is a graduate elective that covers the domain of psychophysiological testing, such as eye tracking and electrodermal activity. Students study the principles, theory, and applications of psychophysiological assessment inside and outside interactive digital entertainment.

Shimmer

Developed by: Daijin Yang

A solo project designed to research how to create 2D games based on eye-tracking technology. The game used eye-tracking tech as the core mechanic and had unique mechanics and dynamics. Playtests and semi-structured interviews were conducted to improve the game.

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Games Project (GSND 7995)

 This course offers graduate students an opportunity to obtain practical experience working on a research-driven game design project with a faculty member, resulting in a self-published game and a research paper. Involves multiple aspects of game development including level design, programming, art, audio design, and project management, as well as game research such as research design, data analysis, and academic dissemination.

Memoria

Developed by: Allie DiGesse, Nirav Dhar, Manav Varma

Memoria is a hand-drawn 2D Metroidvania where magic is as much about memory as it is about power. You play as a powerful—but aging—sorceress who awakens in a familiar but fragmented world. Only by exploring the world around you can you spark your memories, and remember once again.

“All these foundational skills can be applied to virtually anything you want to do that involves games.”

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