Games Faculty

The games faculty at Northeastern are profoundly cross-disciplinary and are drawn from across the colleges of the university. Their rich experience comes equally from their academic backgrounds and their many years of practical development and use of games and interactive media.

Bolor Amgalan
Assistant Teaching Professor
Interaction design in education, leveraging VR and blockchain technology to design culturally sensitive interventions impacting work and human-machine collaboration.
creativity tool – material research – virtual embodiment – wearable computing
Personal Website

Christopher Barney
Associate Professor
Developing tools and resources to support diversity in games and deeper more thoughtful game design.
design patterns – game design pedagogy – diversity
Personal Website – Pattern Library

Nik Bear Brown
Associate Teaching Professor
Teaches computer science, game programming and machine learning.
human computation games – artificial intelligence – citizen science – crowdsourcing

Leanne Chukoskie
Associate Professor
Developing sensor-enabled experiences for assessment, intervention, and education, especially for individuals with developmental differences.
gaze interaction, VR, neurodiversity

Seth Cooper
Assistant Professor
People and computers working together in video games to solve real-world problems; data-driven game design
human computation games – citizen science – crowdsourcing
Personal Website

Derek Curry
Assistant Professor
Derek Curry is an Assistant Professor in the College of Arts, Media and Design at Northeastern University. …

Bob De Schutter
Associate Professor
Game designer, researcher, educator, and advocate for meaningful play in later life.
Jointly appointed between CAMD and the Khoury College of Computer Science.
indie/art games – serious games – player motivation – aging
Personal Website – Studio Website

Samantha Gorman
Assistant Professor
An artist, educator, and founder of an innovative studio in emerging media and story. Writing and directing interactive digital performance, her games are critical commentary on their specific forms of entertainment.
VR – interactive theater – self-reflexive games
Personal Website – Studio Website

Jennifer Gradecki
Assistant Professor
Using methods from institutional critique, tactical media, and information activism to facilitate a practice-based understanding of socio-technical systems that typically evade public scrutiny.
financial instruments — technologies of mass surveillance
Personal Website

Casper Harteveld
Associate Professor
Using games to study and improve decision making, and through these efforts both to advance our knowledge and to engage a broad cross-section of people globally about societal issues.
serious games — decision making — game user research — learning — systems thinking
Personal Website

Danielle Levac
Assistant Professor
Understanding the mechanisms underlying motor learning in virtual environment and transfer of learning to real-life skills.
virtual reality – video games – rehabilitation – engagement – physical therapy – motor learning
Lab Website

Amy S. Lu
Associate Professor
Exploring the psychological and behavioral effects of interactive media technologies for health promotion.
games for health – narratives – child obesity – health technology – behavioral science
Personal Website – Lab Website

Celia Pearce
Professor
Celia Pearce is an award-winning game designer, author, researcher, teacher, curator, and artist, specializing in multiplayer gaming and virtual worlds, independent art, and alternative game genres.
ar games – artgames – immersive theatre – gender and diversity in games

Mike Shah
Assistant Teaching Professor
Building tools to better visualize and understand the performance of real time systems and multimedia applications.
program analysis – software visualization – computer graphics – game engines
Personal Website

Pierre-Valery Njenji Tchetgen
Assistant Professor
Researching the design of a hypermedia digital orality system blending drumming, and call-and-response with multimodal computer interaction to support the literacy acquisition of children through rhythm-based games.
early literacy – gamification – drummology – controller – talking drum – isochronous control – microcontroller

Brandon Sichling
Assistant Teaching Professor
Game designer and filmmaker whose work focuses on social justice and gender politics.
gender performance –collective action – the futility of militarism
Personal Website

Alexandra To
Assistant Professor
Jointly appointed between Art+Design in CAMD and the Khoury College of Computer Science. Alexandra a HCI researcher, game designer, and racial justice activist who does qualitative and design research centered on empowerment.
hci – transformational games – critical race theory – racial justice – cscw

Giovanni Troiano
Visiting Assistant Professor
Human-computer interaction (HCI) researcher investigating and evaluating new conceptual and empirical HCI paradigms.
critical design – ethics – gamification – computer science education

Calgar Yidirim
Assistant Teaching Professor
HCI and immersive VR environments, applying human factors principles to the design, development, and evaluation of interfaces to support interactions with technology and virtual environments.
hci – immersive interfaces – vr