Classroom Student Projects Showcase

See what our students can achieve in a semester or less!

At Northeastern, many of our courses emphasize collaboration and foster game development skills. Check out the amazing work accomplished in these fast-paced, hands-on classes!

Intro to Game Programming (CS 3540)

Intro to Game Programming is a class taken by many dual major undergraduates. The following projects were created by students for their final projects. With only 5 weeks of development time and working together for the first time, students were able to produce these fantastic demos in Unity.

Sneaky Swine

Developed by: Ryder Schmlezle, Caden Elghazal, Morgan Wills, Jed Amrine

Crops have been going missing around the farm, and the farmers have decided to investigate. Don’t let them catch you!

Download Available on ITCH.IO

Childhood Dream

Developed by: Briana Daniels, Matthew Gurlitz, Beatriz Luna, Thomas Mcinich

Experience one last dream before moving out for college. Explore this 2D world of new beginnings, bittersweet endings, and serendipitous discoveries.

The Lost Raccoon

Developed by: Tim But, Teun Boekholt, Turkan Badalzade, Zonne Smit

Find your cotton candy as a raccoon in this isometric adventure game.

Download Available on ITCH.IO

Level Design and Game Architecture (GAME 3400)

Level Design and Game Architecture course teaches students to analyze game levels by developing a pattern language and translate paper designs into game engine environments. In these final projects, students collaborate to design and build a game environment within five weeks, applying skills learned throughout the semester.

Left Behind

Developed by: Devin Kansakar, Harrison Jung, Yingchen Lin, Ruize Zhou

Left Behind is a game about a child who hid inside an arcade to remain inside a mall after hours. However, as they try to leave, a strange phenomenon traps them in a distorted, panic-fueled, alternate reality.

Play on ITCH.IO

Apartment 3A

Developed by: Theresa Diep, Jonathan Doliver, William Kibel, Ruoxi Sun

A short, narrative exploration game about a woman living in a dilapidated apartment. Inspired by the style of early 2000s horror games.

Game Design and Analysis (GSND 5110)

Game Design and Analysis is one of the core classes of the Game Science and Design graduate program. It teaches the core elements of game design and provides the foundation for analyzing games. The following games were created by students within 5 weeks as the final project of the course.

Smil-E-Mart

Developed by: Akshar Vandara, Alex Ma, Sebastian Salas, Serena Yang

Step into the shoes of a robotic cashier in a post-apocalyptic future. Unravel the mysteries behind your customers’ lives through their peculiar purchasing habits and cryptic behaviors.

Play on ITCH.IO
Gameplay Footage

Classroom 404

Developed by: Nianyi Wang, Sadaf Nezameddini

A nightmarish game in which you are trying to find your classroom—but every time you get there, the room’s location changes, and the clock rewinds. You’re stuck in a time loop!

Little Witch

Developed by: Feiyang Yu, Zekai Lu, Zixun Yan

Play as a witch trying to escape a dark labyrinth in this Realtime, deck-building, rogue-like inspired by “Slay the Spire.”

Download Available on ITCH.IO

Applied Game Design (GSND 6225)

Applied Game Design is an graduate elective that focuses on teaching student the fundamentals of transformative games and designing games to meet non-entertainment outcomes. The semester-long projects shown require students to identify their target audience and conduct research and iterative game design to meet their audience’s needs.

My Home Path

Developed by: Chengxi Li, Feifei Shen, Zhouyong Jin

An interactive narrative-driven, learning game that seeks to bridge generations by immersing second-generation Chinese immigrant children in the experiences of their parents’ immigrant journeys using object interactions.